All about Philip |
Games I did at OriginWell, I suppose the very first game I ever really had anything to do with was the first Wing Commander. I did the synchronization of the lips with the speech... not very glamorous or exciting, but at least they matched! These days they just sort of flap their faces around, I think. Unless of course, it's video... the Wave Of The Future! *grin*After that was Savage Empire, where I co-wrote a lot of the conversations with Aaron Allston. To this day few things delight me like giving Professor Rafkin a lit bomb and asking him about his laboratory. Martian Dreams followed close on the heels of Savage, and was another Ultima VI spin-off. On this one I did nearly all of the map design and creation. Kind of hard to make a plain red planet interesting, but I think we did a pretty good job! Ultima VII was a lot of fun, because I got to completely control the magic system! Mwhahah! Try casting the Death Vortex on yourself sometime, and wandering through town. I also did a bunch of work on the intro for this one. An Ultima 7 spin-off was next - Serpent Isle. I did a little map work, and the magic system, again. Hey! Wait! Let's milk U7 more! The Serpent Isle spin-off (U7.5.5?) was a great one, but I have to say all I did on this one was consult on the magic system and some other assorted code dinglies. And then there was that Golf game... but it got cancelled.
So what did I do for almost 2 years?
I did the writing, scripting, missions and screen interface design for a helicopter sim.
It was known as "Chopper Assault" internally, and was (finally) released under the name
"JANE's® AH-64D Longbow" And that's all I did for Origin. |
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